CoD:W@W 1.2 patch FINALLY out...

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The only 1.2 patch has FINALLY come out!  Available at your favorite patch/file website, be sure to snag this up.  COD:W@W will alert you at the bottom of your screen in-game, but does not have the link/selectable menu item like CoD4 had.

What's new in the patch?

  • Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
  • Fixed exploits that allowed for power ranking servers.
  • Fixed router related server authentication errors.
  • Fixed HTTP Redirect functionality for downloading mods
  • Fixed sound device crashes stemming from Emulated Sound Devices
  • Fixed exploit which allowed players to color their name tag.
  • Hits now register properly while targeted player is leaning.
  • Enabled /cg_drawfps in multiplayer games.
  • Fixed command-line +connect functionality
  • /cg_fov no longer resets to the default value in between matches.
  • Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
  • "Accept Game Invite" is bound to its default key, F10.
  • Implemented fix for attempting to join password protected servers from the server browser.
  • Fine tuned Bolt-Action Rifles for balance.
  • Screenshots no longer overwrite each other.
  • Fixed various multiplayer map related issues and exploits.
  • What will be interesting is what behind-the-scenes stuff they did.  In 1.1, for example, while you get points for killing dogs, there was no log of it, so I was unable to make a highly coveted "Dog killer" medal to track who gets the most dog kills :)  Additionally, a quick test seemed to show that the powerservers will be stuck at running 1.1, as the commands were (seemingly) disabled in 1.2..  Time will tell on what else was altered / made editable :)