Black Ops in the House!!

Black Ops have hit the server!

That's right, Call of Duty: Black Ops servers have officially been fired up!  There is are severe limitations placed on the servers, much in a Battlefield-series fashion, and tools have not yet been released.  This is normal, though, often times rcon tools and the like are not available for several days, to weeks after game launch, and make or may not come from the game company, though rumor on the web is that Treyarch IS, in fact planning on releasing an official tool.  Regardless, 3rd party will pop up soon enough. 

Gaming may commence on the following servers: 

Server 1:  cKs1 Christian INSANITY HC (173.199.103.69:3074)

Server 2:  cKs2 Christian CROUCH TAC (66.55.159.168:3074)

11*16 Update:

Seems there was a server-wide update pushed last night causing some downtime, and then a master server issue (possibly to address the server update).  All is well again..

NOTE:  Seems the recent website update damaged the website registration system.  I will be addressing this ASAP.  Anyone needing an account in the meantime plz contact info (AT. christiankeysmashersDOTCOM.

11/15 Update:

Got word from the host that cKs1 'should' be fixed.  They are asking us to give it a good testing and see what we think.  I'll be out most of the day, so if ya could, jump on it and see how it feels.  Xfire me or add comments in the Official CoD:BO thread here on the forums. If all is well, we will reflag our servers and get things running as they should be :)

11/12 Update:

Exactly one client patch, and one backend master browser fix later, and it looks as if all the servers are showing as they should be!

 

 11/9 edit:

Okay, I try not to do this much, ranting on the front page.  But I'm going to share something with ya'll that developers making boatloads more than I STILL have not figured out.  Not suprisingly, COD7, aka Black Ops has been faced with master server issues, in the form of overwhelmingly high use, which has strained the system and forced them to select 'RANDOM' servers which get seen on the master server.  Wow.  I mean..  This EXACT thing happened with COD4..  This EXACT thing happened with COD5.  I boycotted COD6, but I'm guessing even with the boycotters it probably STILL happened with COD6.  And shocker - Again, COD7 faces the same issue..  Not enough bandwidth, CPU power or RAM to meet the user demands, despite the fact that they KNOW, ballpark, what it's going to take. 

   Now, this wouldn't be such a bad thing, I mean, it never IS the end of the world.. Right?  You can just just the +connect <IP> on a shortcut link on your desktop, or the /connect <IP> command in the ' ~ ' console menu..  Oh, wait..  Either in COD6 they killed it, or some genius who was probably responsible for master server setup decided those commands are no longer necessary and REMOVED THEM.  So folk like us, who PAID to have servers up and running, cannot in ANY WAY, shape or form get on them.  At least I know they run, the rcon tool has been showing them busy all day long.  Busy, while randomly, since about 1pm, I have been trying here to get on, or even SEE any of our servers..

   Really this shouldn't surprise me, after all like I mentioned it before, this WAS an oversight I experienced in both cod4 and 5...

   I know no one will, but I'm going to urge ya'll to go to Activision and Treyarch's sites and fiel complaints with customer service over this.  I did with our game host, even though they are not 'directly' at all responsible, the way I see it, especially since they were bragging about how they are the 'Official' server host and all, for them not to address this, knowing it was or even could be an issue in my mind is unacceptable.

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