COD4 Tac Speedup!!
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- Created on Sunday, 13 September 2009 08:19
- Last Updated on Thursday, 02 May 2013 19:08
- Written by Rooster
- Hits: 2554
Fans of the COD4 Tactical server listen up! A change has been made to the server - We've up'ed the walking/movement speed. Tactical server will now move %50 faster than previously (which puts the numbers almost dead center between what our walk speed WAS, and what stock speed is. So if you're one of the ones who isn't a fan of the really slow/forced speed, stop in and check it out and see what ya think - Comments always welcome in the forums!
COD4 to have medals and stats?
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- Created on Sunday, 23 August 2009 20:42
- Last Updated on Thursday, 02 May 2013 19:08
- Written by Rooster
- Hits: 2385
I spoke with someone the other day who wished our COD4 servers had the medals/stats.. Before I go and do this, I thought I'd ask for a popularity vote on it.. Not because it is espicially difficult to do (it's not), but because if it's not going to be used, there's not much point. Please take a moment to hit the poll and voice your opinion. Thanks ;)
All members of the website are welcome to vote (IE you don't have to be a member of ~cKs~ to vote!)
August Server News
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- Created on Friday, 14 August 2009 23:31
- Last Updated on Thursday, 02 May 2013 19:08
- Written by Rooster
- Hits: 2564
This breaking news..
cod5 tac sees new rotation featuring only new maps (with an oldie tucked in here or there). Will be running mod version allowing the use of our awesome gfx package to once again see gameplay (was on our previous HC server). Will continue with same map rotation, since there aren't that many (if any?) awesome maps for COD5.
L4D server see's addition of points system: type !usepoints or !points to see how many ya got. Working on adding a few more addons.
ARMA 2 server has been closed due to lack of business :(
In it's place the following NEW servers have been started:
COD4 HC 63.209.32.247:28960
COD4 TAC 8.12.69.175:28960
COD5 HC 68.232.161.155:28960
They will be getting reset throughout the 1st night as we get them all configured and ready to run, but can be used :)
In addition (non-server-related) you'll note some new but old posts from Robe and Naz! I wasn't aware they were there until I went to activate this post. Keep up the work :) I'll track down a more automated method to get them on automatically down the road!
KotK #2 Officially Over!
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- Created on Saturday, 01 August 2009 08:28
- Last Updated on Thursday, 02 May 2013 19:08
- Written by Rooster
- Hits: 2553
King of the Kills #2 is complete! Thanks to all who participated. The results are as follows:
PLACE NAME Score (K-D=score)
1. ~cKs~Jaelin 295
2. [FN]SithMonkey7 241
3. ~cKs~Urielone 131
3. MojoRisen 131
4. ~cKs~KilKennyROLC 119
5. motomac 97
Again a hearty thanks to all who came and fought it out! This will be the last contest until after COD6:MW2 is released.
King of the Kills #2 midway update!
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- Created on Friday, 17 July 2009 23:19
- Last Updated on Thursday, 02 May 2013 19:08
- Written by Rooster
- Hits: 2445
The King of the Kills challenge #2 is just over the half-way point!!! Here are the standings as of 7-17-2009, 4:28PM (Az Time)
Player's Name K-d=Score
1. SithMonkey 72
2. Jaelin 72
3. MojoRisen 69
4. ArtUrban 68
The war still rages on!! There are alot of people tied for close to the leaderboard scores (many-man-tie for position 5 notably, which is why I did not list a 5). Soon the KoTK server will be displaying the top players by R/D ratio, or at least showing a ribbon/medal of this (which you can then click on and see where you are more easily than calculating each person's score from the main page!). Keep the fight strong and remember.. With a Kill-Death Ratio, it's far from too late to get competitive!!
*NOTE* Be sure to patch your game up to 1.5 (974MB patch btw ) and enjoy the new maps on the server!